Week two’s summary
The content we learn :
Share our research on ‘screen time’
Learn about how Design Thinking is used for social innovation
Activity — try “5 Whys” Learn about Empathy (Understand, Observe) principles and tools Activity — scope our topic/audience
analysis of both good effect and bad effect of something
The instance I proposed:The use of online shoping and delivering application
The good effect:convenience
The bad effect:does harm to the substantial economy
The things I do during the week:practice the Photoshop, AI, Premium
